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Duke nukem forever final boss
Duke nukem forever final boss




Head down it then up when you reach the grate to progress to the second half of this stage. Swim on forward, around the pieces of its corpse into the tunnel it came out of. Rockets are the only thing that damage the bosses, and theres no ammo scarcity: ammo crates are everywhere in boss fights. Once its life bar flashes red, swim over to it to have Duke shove the explosive in its eye. In that case, throw a pipe bomb or fire off a RPG round to stop this and avoid lots of damage. The second is when it starts trying to suck you in. The first is it will use a series of smashes opposed to one. At midpoint on its life it will start doing two things different. You will want to be moving constantly to avoid its attacks. Grab one of the many RPGs strewn about and get it trained on its head. This would be a much easier fight on land honestly. Plant the last explosive and its time for some fun, the boss kind. Swim forward along the yellow pipe, grabbing what weapons you want and make for the grating. At least you can see where you want to plant the explosives next now.

duke nukem forever final boss

Once again, keep following the piping to reach the next valve. Again, a pair of Octobrains attack once you switch the air. Swim to the left of the yellow pipe to find the next valve. Again, keep following the yellow pipe to reach the next place to keep the air moving with you. After dispatching that one, look down and to the left again to spot the next air vent. You will reach another valve which you want to open to the left again. Thankfully there is air nearby so it is a bit easier than it sounds. December, 1996 - The Quake 1 engine is licensed by 3D Realms. GT Interactive acquires the publishing rights for Duke Nukem Forever in a licensing agreement with 3D Realms.

duke nukem forever final boss

You will likely encounter an Octobrain who will attack you. June, 1996 - Duke Nukem 4Ever, a 2D side scrolling game produced by Keith Schuler, has development suspended in favor of prioritizing a Duke Nukem 3D add-on pack and a sequel. Now head off the left, following the yellow piping. Keep following them and you will find where you need to plant the first bomb. my review copy of Duke Nukem Forever didnt come with two ditzy blonde twins to fellate me during the disappointingly easy final boss fight or any of. Once you get through the first bit of grating, grab some air then make for the wheel and turn it to the left. Stop over all air vents to keep up your air. Forward movement is going to be your life saver in general here. This tactic will take about 10 to 15 minutes due to the respawn waiting time during the 1st round.Duke Nukem Forever Walkthrough Part 34 – Blowin' the Dam Start swimming forward. If you want, leave the ones on their knees, as they've dropped their weapons and won't go berserk when they stand back up. The pigcops from the 2nd and 3rd rounds have a tendency of going berserk while the ones from the 1st round will always die or drop to their knees.

duke nukem forever final boss

Make sure you memorize the location of all the RPGs lying around so you don't pick one up by mistake.Īnd whatever you do, DO NOT kill the last pigcop, especially during the 3rd round. Then, using the directions from the video, waited for a pigcop to drop in before tackling the Cycloid for the 2nd and 3rd rounds. You can melee kill the pigcops easily, thus saving a ridiculous amount of ammo. My suggestion is to take down at least 24 pigcops and using their pipebombs on the Cycloid Emperor until that last bit of health.

duke nukem forever final boss

YouTube - ‪Insane Final Boss - Duke Nukem Forever‬‏ I took the suggestion from this video I found and found a few tricks of my own. There is a trick to beating the Cycloid boss without having to deal with any more than the pig cops from the first part.






Duke nukem forever final boss